• Postdoctoral Researcher
    Trinity College Dublin
    Janv. 2021 – Sept. 2021
    RADICal project led by Rachel McDonnell. The project takes place in the context of on-set VR pre-visualisation for the entertainment industry and aims to improve performances from actors playing the role of virtual characters.
  • PhD Student
    Inria Rennes, Hybrid and Mimetic teams
    Sept. 2017 – Sept. 2020
    thesis : « Contribution to the Study of Factors Influencing the Sense of Embodiment Towards Avatars in Virtual Reality ».

Article dans une revue

  • Antonin Cheymol, Rebecca Fribourg, Anatole Lécuyer, Jean-Marie Normand, Ferran Argelaguet. Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of “Dissimilar” Avatars in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics, 2023, pp.1-12. ⟨hal-04216303⟩

  • Rebecca Fribourg, Evan Blanpied, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet. Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response. Computers and Graphics, 2021, 100, pp.125-136. ⟨10.1016/j.cag.2021.07.017⟩. ⟨hal-03468505⟩

  • Rebecca Fribourg, Nami Ogawa, Ludovic Hoyet, Ferran Argelaguet Sanz, Takuji Narumi, et al.. Virtual Co-Embodiment: Evaluation of the Sense of Agency while Sharing the Control of a Virtual Body among Two Individuals. IEEE Transactions on Visualization and Computer Graphics, 2020, ⟨10.1109/TVCG.2020.2999197⟩. ⟨hal-02951915⟩

Communication dans un congrès

  • Antonin Cheymol, Rebecca Fribourg, Nami Ogawa, Anatole Lécuyer, Yutaro Hirao, et al.. Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands. ISMAR 2022 - 21st IEEE International Symposium on Mixed and Augmented Reality, Oct 2022, Singapore, Singapore. pp.1-10, ⟨10.1109/ISMAR55827.2022.00024⟩. ⟨hal-03830823⟩

  • Rebecca Fribourg, Etienne Peillard, Rachel Mcdonnell. Mirror, Mirror on My Phone: Investigating Dimensions of Self-Face Perception Induced by Augmented Reality Filters. 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Oct 2021, Bari, Italy. ⟨10.1109/ISMAR52148.2021.00064⟩. ⟨hal-03378222⟩

  • Hugo Brument, Rebecca Fribourg, Gerard Gallagher, Thomas M. Howard, Flavien Lécuyer, et al.. Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario. VR 2019 - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2019, Osaka, Japan. pp.1409-1410, ⟨10.1109/VR.2019.8797848⟩. ⟨hal-02284129v2⟩